The 28 Top Games of The Time MS-DOS to Play Now and Free in The Browser

Years ago that The Internet Archive is a resource prodigious in accessing contents which have been disappearing over time in the network of networks, and in this work have also had a special place games. Thanks to its combination with the emulator TWO Box and the latest versions of browsers was presented earlier this year a very special branch of these contents.

It is neither more nor less than the ability to run in your browser one of the 2,400 boasts the catalog available by those responsible for this project. Many options and very nostalgic that have forced us to make an attempt to select some of the most prominent. These are for us – here logically tastes may vary- the best 28 games of the MS-DOS era You can enjoy directly and free browser Thanks to this service.

Gauntlet (Atari, 1988)

This cooperative play was a success in recreational 80 and had version on different platforms. And one of them was the PC, in which we also could enjoy this recreation the world of “Dungeons and dragons” and choose any of the four characters – each one with its advantages and disadvantages – to try to get as far as possible. In this catalogue is also its sequel.

To play | Gauntlet

Arkanoid II – Revenge of Doh (Taito, 1989)

The first version is not available in this catalogue, but it is this sequel which reinforced the legendary original concept of a game in which as many concepts of the time the graphics were almost secondary. The level of addiction that offered this simple concept was amazing and like others of the elect from this list, Arkanoid had versions for virtually all platforms that existed at the time of its launch.

To play | Arkanoid II – Revenge of Doh

SimCity (Maxis, 1989)

A classic that has recently had a sad end with the close of the study by EA but that was a milestone for the time. The creation of a absolutely genius Will Wright He returned to take shape in our browsers and also does so with that glorious perspective 2D so striking and so characteristic of those years.

To play | SimCity

Scorched Earth (Wendell Hicken, 1991)

I going to allow the whim of one of those games that I spent more hours of the fair include playing with fellow College – in the center of the UPM FI calculation was a classic-), Scorched Earth was a prodigy of that magic in simplicity did not prevent that you one and another time one wanted to return to play. The calculation of paths that was the basis of this singular battle of tanks was not new, but was he popularised a genre that would later become pillar of other many further successes as Worms.

To play | Scorched Earth

Golden Axe (SEGA, 1990)

There are classics and There are classic among classics. Golden Axe is one of them, and after that many stopped us on Sundays in the recreational pay also triumphed on all platforms on which it appeared. This arcade we put in the role of one of the three different characters – including, for the time – Warrior-woman and forced us to destroy all the enemies that will put us ahead.

To play | GoldenAxe

Prince of Persia (Brøderbund, 1990)

It was one of the games that really stood out both playability and graphics or music. In Prince of Persia character physics seemed more real than ever before-its weight and inertia were key in the movement and to overcome obstacles – and that gave him added value more a game that actually end up inspiring also sequels both in video games as adaptations – not very fortunate – to the cinema.

To play | Prince of Persia

Wolfenstein 3D (id Software, 1992)

It was not the first game of id Software and its great creators, but it was the germ of what would later become a revolution in the gaming industry. The First-Person-Shooter (FPS) owes much This real myth of the industry of video games that, Yes, even not allowed now essential things like side-scrolling. But that gives it even more charm, do not you think?

To play | Wolfenstein 3D

Lemmings 2 – The Tribes (DMA Design, 1993)

As with Arkanoid, the catalogue is not available in the original game, but we do have other titles such as this second part that confirmed the success of its predecessor and that also brought this fun concept of tribes to divide the sympathetic and slaughtered (or safricables?) lemmings in one of the twelve available, each with its own peculiarities. Just great even taking into account that it was often not possible to save all they.

To play | Lemmings 2 – The Tribes

Street Fighter II (Capcom, 1992)

This is one of the few titles that they are still playing today (although in particular is its sequel, Street Fighter II Turbo, released in 1994), something which shows the degree of perfection that this fighting game in its day. Even without that so striking the subsequent fighting game 3D perspective or a catalog of characters and more limited movements, each in his style became a small legend in itself. Essential in the list, of course.

To play | Street Fighter II

Leisure Suit Larry (Sierra on-line, 1987)

Larry Lafter was Alfredo Landa particular video games of the late 80s. A game irreverent to the time and had even sexual content – did you a test at the beginning to check that you have an appropriate age-. The adventures of this peculiar gigolo conquered a lot of players on different platforms, and in fact have liked so much that they had six deliveries more directly and others related who have even come down to our times.

To play | Leisure Suit Larry

Dune 2 – The Building of a dynasty (Westwood Studios, 1992)

The novels of Frank Herbert inspired films, and how could it be otherwise, video games. In this catalogue we have the second installment of Dune, a strategy video game with a simple but very addictive development that was reinforced in the second installment and that it could again choose between the various houses (Atreides, Harkonnen and Ordos) to compete for the conquest of the planet Arrakis, and how not, for control of the spice. Watch out for worms, that if.

To play | Dune 2

Aladdin (Virgin, 1994)

The Virgin game is based on Disney’s 1992 animated film and is all an ode to the platforms that finally the adaptation of Disney characters was a success. The game was so much fun for the little ones as those who by then were already somewhat older, and although the control keys is a small challenge – blessed control consoles-, is a charming and fun game.

To play | Aladdin

Doom II: Hell on Earth (id Software, 1994)

Ambition following the launch of an absolutely revolutionary Doom went further in this release – the first is not available – and their creators went to use (with success, stating) the shareware model to move to a commercial model that game came directly to stores. Although there was no major changes at the technical level, that the evolution of hardware took advantage to offer a game with more levels much more intricate and large engine. More Doom that never, go.

To play | Doom II: Hell on Earth

Indiana Jones and the Last Crusade (LucasArts, 1989)

Lucasfilm Games Games marked a before and after in the segment of the graphic adventures -now sadly neglected-, and one of their great successes was the adaptation of the third installment of the adventures of Indiana Jones. As in the rest of the deliveries of games of this producer, fidelity to history was accompanied by a very special mood with these fun puzzles that made it almost impossible to not stay glued to the screen to solve them. If you want also you can enjoy another great classic from Lucasfilm in this segment, Maniac Mansion.

To play | Indiana Jones and the Last Crusade

Master of Orion (Microprose, 1993)

This game that had two sequels was one of the pillars of all kinds of games based on the turn-based gameplay. As happened to Civilization – not available in the catalog, pity, and this puts us in the space, players had to build an empire through exploration, research, colonization and how no, the war. Sufficient ingredients to entertain the most painted.

To play | Master of Orion

Eye or the Beholder (Westwood Associates, 1991)

In MS-DOS, there is an important catalog of video games dedicated to the RPG genre, but one of the highlights was Eye of the Beholder, part of a trilogy which is available in full in this service and can therefore enjoy completely. Developed as a version for the famous dungeons and Dragons Board Games computer, became one of the clear references and as in other cases their many successes were exploited by other similar but much more modern titles.

To play | Eye of the Beholder

Bust-A-Move (Taito, 1997)

Another success of the recreational which made its transition to multiple platforms of the time – already more seated in the 16 and even 32 bits – and which is also known as Bubble Bobble Puzzle. Taito here again to show that a simple concept and simple 2D graphics can be perfect companions in a fun and very addictive development. One of the classics of the puzzles in real stop where the bubbles were our allies… or our nightmare, clear.

To play | BubbleBobble

The Oregon Trail (Broderbund, 1974)

This game developed at the beginning of the 70’s It became a legend since its launch and gave rise to nine deliveries more. It sold a whopping 65 million copies, and was one of the games “franchise” in computers like the Apple II. Its original orientation was educational and tried to explain to the children the realities of life in the American West in the mid-19th century. For many, one of the essentials in the history of the MSDOS games.

To play | The Oregon Trail

Ultima VI: The False Prophet (Origin Systems, 1990)

This colorful game RPG enabled PC players to explore this vast virtual world called Britannia, and in addition to the realism of some sections had a unique feature: players could take, use or to move almost any visible object that it existed in the scenarios of Ultima VI. It was the first game of this legendary saga which was developed specifically for MS-DOS and took advantage of the power of the era VGA graphics.

To play | Ultima VI

Karateka (Broderbund, 1986)

Another of the fighting game that showed a lot of versions: all platforms of the era had its corresponding Edition, and the MS DOS version also allowed enjoy those fights in which the enemies that were happening on stage were increasingly difficult. There was no excessive variety in movements, but by the time he was one of fighting games got better and more popular in the market.

To play | Karateka

Stunts (Brøderbund, 1990)

This game, also known as 4 d Sports Driving, He was one of the pioneers in the treatment of the 3D car simulation video games, and in addition to that attention to the simulation game also had with a racing track editor. The game was also especially funny by presence of loops and jumps, and their creators even allowed to reproduce the race after finishing it. Can they come to you well codes that are ordered at the beginning of each game to unlock security.

To play | Stunts

Where in the World is Carmen Sandiego (Broderbund, 1989)

Another of the successes of Broderbund – that was something like the Electronic Arts of the time – was the franchise of Carmen Sandiego, whose first delivery was this. In this exceptional villain faced Detectivas ACME Agency, but that playful section was combined with one educational, since the game was designed for the education market with the aim of teaching geography and history – and later also mathematics and English-.

To play | Where in the world is Carmen Sandiego

Gunship 2000 (Microprose, 1993)

Flight simulators became one of the most popular segments, and the remarkable was this Gunship 2000, which covered the ground from helicopters and did likewise with ambition. Just take a look at your 170-page manual that accurately described the various options of a game that we put various models of combat commanders and that despite those graphics is still a very curious proposal. Two other examples: Chuck Yeagers AFT, and how not, Falcon 3.0 (these exterior views…).

To play | Gunship 2000

The Fidelity Chessmaster 2100 (Software Toolbox, 1989)

There were still a few years to make Deep Blue put in check – and never better said – Garry Kasparov, but chess games also began to have your website on the PCs of the time and in fact began to be seen as valuable training tools for amateur and professional sport. The Chessmaster franchise was which sold more games of this type, and this title in 1989 already showed a singular power. The creator of the game estimated it at about 2,000 USCF ELO points, but actually estimated that his score was around the 1,550-1,600 points ELO.

To play | The Fidelity Chessmaster 2100

Heimdall (The 8th Day, 1992)

This action game became very popular and in fact had a second version. In its development we put in the role of Heimdall, a demigod of the Norwegian mythology that was to protect the entrance to Asgard, home of the gods. The action-adventure game was one Isometric perspective in which our hero was picking up objects to meet the main mission while he toured the Islands present in the game. The MS-DOS version graphics remind a lot by those present at the one of the editions of Amiga and Atari ST.

To play | Heimdall

Elite (Firebird, 1987)

One of the legendary games of the 80s explored greedy science fiction and the concept of a model with open end, In addition to using 3D graphics revolutionary for that time (although they are now logically simpes) and this game mechanic in which space trade was the basis for development. The influence of Elite is let feel in its aftermath (Frontier: Elite II and Frontier: First Encounters) and also in further as Wing Commander and even Grand Theft Auto titles.

To play | Elite

Tetris (Spectrum Holobyte, 1986)

It can some discuss him at Tetris the narrative, but it is impossible not to mention it on virtually any list of myths in the world of video games. In this version of the installation for recreational developed by Spectrum Holobyte in 1986 unless they had detail mentioning to their original creators, A. Pajitnov and V. Gerasimov, and although the graphics are really mediocre – I – would say very MS-DOS, the magic still there.

To play | Tetris

Double Dragon (Technos, 1988)

Other titles omnipresent in the 16-bit computers of the time and that also came to MS-DOS in a conversion that graphically of course not emphasized but which at least retained the other components of this arcade of struggle in which our goal was carcarnos all enemies based on cakes. The possibility of playing simultaneously with another player was one of the clear of a game that has also become far.